Showing posts with label Mortal Kombat 9. Show all posts
Showing posts with label Mortal Kombat 9. Show all posts

Sunday, June 5, 2011

i-Rix Review: Mortal Kombat

My personal experiences with Mortal Kombat are far from what most would consider the "golden age". At the end of the day, although I'm sure some have fond memories of Armageddon and MK vs. DC (yes, I'm sure they exist), they don't really put me in the Mortal Kombat "butter-zone". When people started talking about the new MK and how it reminded them of the good old days, I personally couldn't relate. I didn't know what a classic Mortal Kombat experience was like.

I'm still not sure if I know what that's like, but I DO know that the new Mortal Kombat is as good as any fighting game on the market, and though it's not without its flaws, it advances the genres in many simple ways.

STORY

Surprisingly, Mortal Kombat is a fighting game with a full-fledged story attached to it. Mortal Kombat starts at the very end of the MK universe during Mortal Kombat: Armageddon. Everybody's dead, and Raiden himself is on the brink of biting the big one at the hands of uber-baddie, Shao Kahn. However, in desperation, Raiden uses the remainder of his powers to send a telepathic message to his past self in hopes of averting this disastrous faith. What follows is Raiden and his allies' path through the first three games in the Mortal Kombat franchise. However, with Raiden possessing new memories and characters being around who once weren't, the events flesh out much differently, to the point that even those familiar with the MK mythos might be surprised. It's cheesey, and it's not the deepest story, but the way it unfolds is always entertaining.

CONTENT

Where Mortal Kombat first shines through as something special is with the amount of content it puts forth. Not only are the number of modes in MK pretty impressive for a fighting game, but just in terms of video games period. Aside from the natural Arcade ladder, Versus modes, and an impressive number of tutorial modes, MK also brings a pair of uniquely awesome modes in the form of its Story mode and its Challenge Tower. The Story mode, naturally, has you traversing the story I just laid out, and this'll take you about 6 hours. The Challenge Tower, on the other hand, is 300 individual tasks you must take on in order which range from simple fights, to mini-games like Test Your Might, to wholly more ridiculous missions. I'm a month into the game, and I'm nowhere near completing all the challenges, so I can't even gauge how long this thing is. Rounding out the package is a huge roster, a full multiplayer suite with lobbies, ranked matches, etc., and several tag battle features that permeate most modes throughout the game.

In short. This game is stacked.

GAMEPLAY

MK is a traditional 2D fighting game, and as such, there are things you likely can expect. However, unlike Street Fighter, MK typically takes a more offensive-minded approach to its fighting. Juggles and big combos are key, and even blocking won't do you much good for long as chip damage is dealt out for each and every move. It's still important to know each fighter's capabilities and to exploit fighting game strategies like zoning out, turtling up, etc. Luckily, there's a good tutorial here for new players, and the early goings of things like the Challenge Tower certainly favor new players. Tag battles also do a good job of mixing up this basic formula by throwing in even more madness with assists and quick tags, and even throws in the ability to have four live players going at it in a single match. It's not the most balanced or refined fighting system, but Mortal Kombat is always fun to play.

Of course, fighting games in this generation require a solid online foundation, and it's only here that MK falters. The amount of modes and ways to play online are certainly there, but the netcode is shaky at best. Too often are you dealing with lag or noticeable latency. It's playable, and getting together with a buddy with a solid connection makes it nearly perfect, but playing randoms is a bummer. If NetherRealm Studios, the dudes behind MK, can't get fix this up with future patches, I fear the game's true potential will never be reached.

PRESENTATION

Mortal Kombat certainly impresses visually. Whether it's the character models themselves or the nauseatingly detail on the blood and gore, MK is a good looking game. The highlight is certainly the uber-detailed stages, which feature multiple moving elements, distractingly huge scale, and some neat lighting. The soundtrack, though not necessarily as memorable as other fighting games, does have a retro feel that fits in with the game's tone and setting. Lastly, the voice-actors, though hammy, all do a good job. You'll never doubt that these competitors are going to rip each other apart.

THE FINAL VERDICT

There is just so much in Mortal Kombat to love, and even more that I feel I can't cover in a simple text review. Fans of fighting games can't overlook this entry, and anybody looking into the genre has their best chance right here. It may be a bit disappointing that the online isn't more solid, but the amount of content available for just the single-player experience itself is worth the price of admission.

Mortal Kombat easily gets 4.5 stars out of 5. Grab some friends and start dismembering each other. You'll be glad you did

Thursday, June 10, 2010

Mortal Konfusion

Despite the well-received Mortal Kombat vs. DC Universe of 2009, I have to say my interest in a new Mortal Kombat... ANYTHING was pretty low. The series may have, gameplay-wise, supposedly gotten back on track (I personally enjoyed the feel of Deadly Alliance and Deception a lot better), the series' characters and mechanics just seemed extremely stale at this point. After Midway Games died, I figured the next time I saw Mortal Kombat, it'd be an extremely different looking game than its predecessors. If I was being really honest with myself, though, I really didn't care.

That is until earlier this week when I saw this crazy... trailer? Fan film? Thing? Well, whatever it was, it was live-action and Mortal Kombat related. AND IT DIDN'T SUCK! In fact, it was pretty awesome. The short version is that, essentially, Mortal Kombat's shit just got real. The story involved was in a gritty approximation of a real-world city, one where psychopaths, underground assassins, and just overall nasty people were running amok. Luckily, it seems like a familiar face (among many others) was holding a blood-sport tournament for all these crazies, so the police of the city decide to send their own plant in the form of a highly trained assassin (wink wink) to kill all the trouble-makers in one fell swoop. If none of that makes sense, just know that it was an exciting new direction for the series and, for all intents and purposes, looked like it was something almost the entire community of fans agreed looked "bad ass"?

Since you likely still have no idea what I'm talking about... just take a look yourself!

I KNOW, RIGHT?!?!

So, after everybody got excited about this... thing, it was revealed that HEY this thing is really... nothing. Nope. All this little bit of awesome was was a pitch for a potential Mortal Kombat and nothing more. An effing PITCH. More like an effing tease.

Oh well, I personally decided to just move on and go about my normal non-MK life when today I see yet ANOTHER video. Another Mortal Kombat video in two days! Don't adjust your calendar, we are indeed in the year 2010. Well, this one was actually about something that exists; a new Mortal Kombat game! Does this game have the same oomph and impact that the fantastically produced movie trailer we just saw had?! TO THE VIDEO SCOPE!!

NOPE!

I mean... don't get me wrong, this seems like a decent enough throwback. It seems like a decent-looking and decent-playing addition to the Mortal Kombat pantheon of decent-looking/decent-playing games.

But that's the problem. This series isn't dying off because people are wanting the "good old days" of the classic MK's. There are plenty of new-er iterations of those games that, if we wanted, we could GO BACK TO those good old days in a second. This series is dying off because there is just nothing exciting about it anymore. The series is not evolving or refining, it is simply existing.

Play a 1990s Mortal Kombat game. Now play a 2000s Mortal Kombat game. Now tell me what the problem is. Is it that the later iterations changed the franchise too much? That there isn't enough old MK flavor in the newer installments? The answer to both questions is no. So then why is the series dying off? It's because all the installments are TOO similar. It's because the series hasn't changed in any meaningful ways for all the years. There is a reason why games like Mega Man 10 and Super Street Fighter II HD Remix are less expensive niche titles on XBLA.

I don't want it to sound like I am judging this Mortal Kombat on a minute-long trailer (although I totally am). I really want this game to succeed, and I plan on playing it. I just think gamers should be honest with themselves.

And honestly, Mortal Kombat 9, if that IS your real name. You have a lot to live up to coming in the wake of Black Dynamite playing Jax...